![]() ![]() It must be understood that the torpedoes individually are not as good as other nations'. The fundamental flavor of this ship is the unmatched volume of torpedoes that can be launched at once therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. Shimakaze also boasts the absolute lowest detection range of any Tier X destroyer. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".Īs the pinnacle of the Japanese torpedo destroyer tech-tree branch, Shimakaze epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. Since the Musashi is basically a t10 ship in a t9 match, most players try to get rid of the Musashi first because she is such a big threat to all BBs and CAs/CLs. Tanking shots from 1 or 2 enemies shouldn't be an issue, and shots that you tank won't sink your teammates. ![]() And make use of islands to deny enemies the chance to shoot your broadside, but don't try to camp behind them like some cruisers do - you only need to limit the amount of enemies that can shoot at you, not deny all the enemies line of sight the Musashi isn't a light cruiser that explodes when you do a single mistake. Point your nose (bow) at the enemy BBs and resist the urge to use your back turret if they shoot you because that already opens up your weakness for them.īut don't stay too far back - even with the great accuracy and shell travel time, hitting something at 18km+ can be difficult. The Musashi (just as the Yamato) is a terrible brawler because of a severe weakness below the front turret (often called the "Yamato cheeks" by players). Stay at 12-16km distance to the enemy team. ![]()
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